Generating design problem statements via interactive research tools
Participants were presented with plastic chips having icons of domestic objects.
They were asked to place the objects near the corresponding mood relevant their experience with the object.
Participants were discovering their emotional relationships with their everyday-objects while interacting with the board. This allowed me to gather new problem statements.
Discovery of effects of domestic objects
After being prompted to think about their emotions towards objects, participants were discovering new relationships and were able to describe how they would imagine its new design.
Inability to understand the role of certain gadgets
In the beginning, none of the participants could accurately describe their relationship with their work computer/laptop and after forcing them to choose - everyone described it as a stressful relationship.