Mood Mapping
Generating design problem statements via interactive research tools

1/4

0. Anatomy

Low energy

Positive emotions

 

High energy

Positive emotions

 

Low energy

Negative emotions

 

High energy

Negative emotions

 

1. Pitch

Participants were presented with plastic chips having icons of domestic objects.

They were asked to place the objects near the corresponding mood relevant their experience with the object.
 

2. Insights

Narrative Generation

 

Participants were discovering their emotional relationships with their everyday-objects while interacting with the board. This allowed me to gather new problem statements.

 

Discovery of effects of domestic objects

 

After being prompted to think about their emotions towards objects, participants were discovering new relationships and were able to describe how they would imagine its new design.

 

Inability to understand the role of certain gadgets

 

In the beginning, none of the participants could accurately describe their relationship with their work computer/laptop and after forcing them to choose - everyone described it as a stressful relationship.